I2P Address: [http://git.idk.i2p]

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    ab4f3008
    2005-12-09 zzz · ab4f3008
    jrandom authored and zzz's avatar zzz committed
        * Create different strategies for exploratory tunnels (which are difficult
          to create) and client tunnels (which are much easier)
        * Gradually increase number of parallel build attempts as tunnel expiry
          nears.
        * Temporarily shorten attempted build tunnel length if builds using
          configured tunnel length are unsuccessful
        * React more aggressively to tunnel failure than routine tunnel
          replacement
        * Make tunnel creation times randomized - there is existing code to
          randomize the tunnels but it isn't effective due to the tunnel creation
          strategy. Currently, most tunnels get built all at once, at about 2 1/2
          to 3 minutes before expiration. The patch fixes this by fixing the
          randomization, and by changing the overlap time (with old tunnels) to a
          range of 2 to 4 minutes.
        * Reduce number of excess tunnels. Lots of excess tunnels get created due
          to overlapping calls. Just about anything generated a call which could
          build many tunnels all at once, even if tunnel building was already in
          process.
        * Miscellaneous router console enhancements
    ab4f3008
    History
    2005-12-09 zzz
    jrandom authored and zzz's avatar zzz committed
        * Create different strategies for exploratory tunnels (which are difficult
          to create) and client tunnels (which are much easier)
        * Gradually increase number of parallel build attempts as tunnel expiry
          nears.
        * Temporarily shorten attempted build tunnel length if builds using
          configured tunnel length are unsuccessful
        * React more aggressively to tunnel failure than routine tunnel
          replacement
        * Make tunnel creation times randomized - there is existing code to
          randomize the tunnels but it isn't effective due to the tunnel creation
          strategy. Currently, most tunnels get built all at once, at about 2 1/2
          to 3 minutes before expiration. The patch fixes this by fixing the
          randomization, and by changing the overlap time (with old tunnels) to a
          range of 2 to 4 minutes.
        * Reduce number of excess tunnels. Lots of excess tunnels get created due
          to overlapping calls. Just about anything generated a call which could
          build many tunnels all at once, even if tunnel building was already in
          process.
        * Miscellaneous router console enhancements
To find the state of this project's repository at the time of any of these versions, check out the tags.