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* Added a pool of PRNGs using a different synchronization technique, hopefully sufficient to work around IBM's PRNG bugs until we get our own Fortuna. * In the streaming lib, don't jack up the RTT on NACK, and have the window size bound the not-yet-ready messages to the peer, not the unacked message count (not sure yet whether this is worthwile). * Many additions to the messageHistory log. * Handle out of order tunnel fragment delivery (not an issue on the live net with TCP, but critical with UDP). and for udp stuff: * implemented tcp-esque rto code in the udp transport * make sure we don't ACK too many messages at once * transmit fragments in a simple (nonrandom) order so that we can more easily adjust timeouts/etc. * let the active outbound pool grow dynamically if there are outbound slots to spare * use a simple decaying bloom filter at the UDP level to drop duplicate resent packets.
* Added a pool of PRNGs using a different synchronization technique, hopefully sufficient to work around IBM's PRNG bugs until we get our own Fortuna. * In the streaming lib, don't jack up the RTT on NACK, and have the window size bound the not-yet-ready messages to the peer, not the unacked message count (not sure yet whether this is worthwile). * Many additions to the messageHistory log. * Handle out of order tunnel fragment delivery (not an issue on the live net with TCP, but critical with UDP). and for udp stuff: * implemented tcp-esque rto code in the udp transport * make sure we don't ACK too many messages at once * transmit fragments in a simple (nonrandom) order so that we can more easily adjust timeouts/etc. * let the active outbound pool grow dynamically if there are outbound slots to spare * use a simple decaying bloom filter at the UDP level to drop duplicate resent packets.
To find the state of this project's repository at the time of any of these versions, check out the tags.