* Only build failsafe tunnels if we need them
* Properly implement the selectNotFailingPeers so that we get a random
selection of peers, rather than using the strictOrdering (thanks dm!)
* Don't include too many "don't tell me about" peer references in the
lookup message - only send the 10 peer references closest to the target.
* Reimplement the I2NP reading with less temporary memory allocation.
There is still significant GC churn, especially under load, but this
should help.
* Catch some oddball errors in the transport (message timeout while
establishing).
* Expire queued messages even when the writer is blocked.
* Reimplement most of the I2NP writing with less temporary memory
allocations (I2NP reading still gobbles memory).
stack traces (rather than "oh, we're doing it when... uh... writing to the socket")
* increase the throttle max, since we want to be able to send a few concurrent
* detect situations where we may be inadvertantly flooding the netDb
and log them as CRIT with a stacktrace, as well as publish the count
of those events in the netDb
* detect potential netDb DoS situations by checking to see if we have
received more than 20 netDb lookups in 10 seconds, and if so,
probabalistically drop subsequent netDb messages (P=1-(10/numReceived)).
This is also published in the netDb.
(making a searchReply message ~100 bytes, down from ~30KB, and the lookup message ~64 bytes, down from ~10KB)
* when we get the netDb searchReply or lookup message referencing someone we don't know,
we fire off a lookup for them
* reduced some excessive padding
* dropped the DbSearchReplyMessageHandler, since it shouldn't be used (all search replies
should be handled by a MessageSelector built by the original search message)
* removed some oddball constructors from the SendMessageDirectJob and SendTunnelMessageJob (always must specify a timeout)
* refactored SendTunnelMessageJob main handler method into smaller logical methods
a rooted app context. The core itself has its own I2PAppContext
(see its javadoc for, uh, docs), and the router extends that to
expose the router's singletons. The main point of this is to
make it so that we can run multiple routers in the same JVM, even
to allow different apps in the same JVM to switch singleton
implementations (e.g. run some routers with one set of profile
calculators, and other routers with a different one).
There is still some work to be done regarding the actual boot up
of multiple routers in a JVM, as well as their configuration,
though the plan is to have the RouterContext override the
I2PAppContext's getProperty/getPropertyNames methods to read from
a config file (seperate ones per context) instead of using the
System.getProperty that the base I2PAppContext uses.
Once the multi-router is working, i'll shim in a VMCommSystem
that doesn't depend upon sockets or threads to read/write (and
that uses configurable message send delays / disconnects / etc,
perhaps using data from the routerContext.getProperty to drive it).
I could hold off until the sim is all working, but there's a
truckload of changes in here and I hate dealing with conflicts ;)
Everything works - I've been running 'er for a while and kicked
the tires a bit, but if you see something amiss, please let me
know.