forked from I2P_Developers/i2p.i2p
* SSU:
- Limit UDPSender queue size
- Increase UDPSender max packet lifetime
- Clear UDPSender queue before sending destroys to all
- Increase PeerState queue size so large streaming windows
don't get dropped right away, especially at slow start
- Various improvements on iterating over pending outbound
messages in PeerState
This commit is contained in:
14
history.txt
14
history.txt
@@ -1,3 +1,17 @@
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2012-08-27 zzz
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* i2psnark: Notify threads awaiting DHT replies at shutdown
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* Reseed: Remove forum.i2p2.de
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* Streaming: Limit amount of slow-start exponential growth
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* SSU:
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- Limit UDPSender queue size
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- Increase UDPSender max packet lifetime
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- Clear UDPSender queue before sending destroys to all
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- Increase PeerState queue size so large streaming windows
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don't get dropped right away, especially at slow start
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- Various improvements on iterating over pending outbound
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messages in PeerState
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* Wrapper: Update armv7 to 3.5.15
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2012-08-27 kytv
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* Update Java Service Wrapper to v3.5.15.
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- Windows: Self-compiled with VS2010 in Windows 7. The icon has been
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@@ -18,7 +18,7 @@ public class RouterVersion {
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/** deprecated */
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public final static String ID = "Monotone";
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public final static String VERSION = CoreVersion.VERSION;
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public final static long BUILD = 19;
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public final static long BUILD = 20;
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/** for example "-test" */
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public final static String EXTRA = "";
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@@ -42,6 +42,8 @@ class OutboundMessageState {
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private static final int MAX_ENTRIES = 64;
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/** would two caches, one for small and one for large messages, be better? */
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private static final ByteCache _cache = ByteCache.getInstance(MAX_ENTRIES, MAX_MSG_SIZE);
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private static final long EXPIRATION = 10*1000;
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public OutboundMessageState(I2PAppContext context) {
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_context = context;
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@@ -64,6 +66,7 @@ class OutboundMessageState {
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/**
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* Called from UDPTransport
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* TODO make two constructors, remove this, and make more things final
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* @return success
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*/
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public boolean initialize(I2NPMessage msg, PeerState peer) {
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@@ -82,6 +85,7 @@ class OutboundMessageState {
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/**
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* Called from OutboundMessageFragments
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* TODO make two constructors, remove this, and make more things final
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* @return success
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*/
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public boolean initialize(OutNetMessage m, I2NPMessage msg) {
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@@ -121,7 +125,7 @@ class OutboundMessageState {
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_startedOn = _context.clock().now();
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_nextSendTime = _startedOn;
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_expiration = _startedOn + 10*1000;
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_expiration = _startedOn + EXPIRATION;
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//_expiration = msg.getExpiration();
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if (_log.shouldLog(Log.DEBUG))
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@@ -38,7 +38,7 @@ class PacketPusher implements Runnable {
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if (packets != null) {
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for (int i = 0; i < packets.length; i++) {
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if (packets[i] != null) // null for ACKed fragments
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//_sender.add(packets[i], 0); // 0 does not block //100); // blocks for up to 100ms
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// BLOCKING if queue is full
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_sender.add(packets[i]);
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}
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}
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@@ -217,6 +217,13 @@ class PeerState {
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private static final int MINIMUM_WINDOW_BYTES = DEFAULT_SEND_WINDOW_BYTES;
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private static final int MAX_SEND_WINDOW_BYTES = 1024*1024;
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/**
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* Was 32 before 0.9.2, but since the streaming lib goes up to 128,
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* we would just drop our own msgs right away during slow start.
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* May need to adjust based on memory.
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*/
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private static final int MAX_SEND_MSGS_PENDING = 128;
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/*
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* 596 gives us 588 IP byes, 568 UDP bytes, and with an SSU data message,
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* 522 fragment bytes, which is enough to send a tunnel data message in 2
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@@ -1181,6 +1188,14 @@ class PeerState {
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RemoteHostId getRemoteHostId() { return _remoteHostId; }
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/**
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* TODO should this use a queue, separate from the list of msgs pending an ack?
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* TODO bring back tail drop?
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* TODO priority queue? (we don't implement priorities in SSU now)
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* TODO backlog / pushback / block instead of dropping? Can't really block here.
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* TODO SSU does not support isBacklogged() now
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* @return total pending messages
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*/
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public int add(OutboundMessageState state) {
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if (_dead) {
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_transport.failed(state, false);
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@@ -1193,8 +1208,8 @@ class PeerState {
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boolean fail = false;
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synchronized (_outboundMessages) {
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rv = _outboundMessages.size() + 1;
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if (rv > 32) {
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// 32 queued messages? to *one* peer? nuh uh.
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if (rv > MAX_SEND_MSGS_PENDING) {
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// too many queued messages to one peer? nuh uh.
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fail = true;
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rv--;
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@@ -1240,8 +1255,11 @@ class PeerState {
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_outboundMessages.add(state);
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}
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}
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if (fail)
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if (fail) {
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if (_log.shouldLog(Log.WARN))
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_log.warn("Dropping msg, OB queue full for " + toString());
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_transport.failed(state, false);
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}
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return rv;
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}
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@@ -1278,6 +1296,10 @@ class PeerState {
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/**
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* Expire / complete any outbound messages
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* High usage -
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* OutboundMessageFragments.getNextVolley() calls this 1st.
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* TODO combine finishMessages(), allocateSend(), and getNextDelay() so we don't iterate 3 times.
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*
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* @return number of active outbound messages remaining
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*/
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public int finishMessages() {
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@@ -1350,14 +1372,20 @@ class PeerState {
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/**
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* Pick a message we want to send and allocate it out of our window
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* @return allocated message to send, or null if no messages or no resources
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* High usage -
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* OutboundMessageFragments.getNextVolley() calls this 2nd, if finishMessages() returned > 0.
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* TODO combine finishMessages(), allocateSend(), and getNextDelay() so we don't iterate 3 times.
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*
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* @return allocated message to send, or null if no messages or no resources
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*/
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public OutboundMessageState allocateSend() {
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if (_dead) return null;
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synchronized (_outboundMessages) {
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for (OutboundMessageState state : _outboundMessages) {
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if (locked_shouldSend(state)) {
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// We have 3 return values, because if allocateSendingBytes() returns false,
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// then we can stop iterating.
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ShouldSend should = locked_shouldSend(state);
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if (should == ShouldSend.YES) {
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if (_log.shouldLog(Log.DEBUG))
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_log.debug("Allocate sending to " + _remotePeer + ": " + state.getMessageId());
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/*
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@@ -1369,6 +1397,12 @@ class PeerState {
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}
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*/
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return state;
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} else if (should == ShouldSend.NO_BW) {
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// no more bandwidth available
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// we don't bother looking for a smaller msg that would fit.
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// By not looking further, we keep strict sending order, and that allows
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// some efficiency in acked() below.
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break;
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} /* else {
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OutNetMessage msg = state.getMessage();
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if (msg != null)
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@@ -1382,6 +1416,10 @@ class PeerState {
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}
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/**
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* High usage -
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* OutboundMessageFragments.getNextVolley() calls this 3rd, if allocateSend() returned null.
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* TODO combine finishMessages(), allocateSend(), and getNextDelay() so we don't iterate 3 times.
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*
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* @return how long to wait before sending, or Integer.MAX_VALUE if we have nothing to send.
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* If ready now, will return 0 or a negative value.
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*/
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@@ -1396,6 +1434,9 @@ class PeerState {
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}
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for (OutboundMessageState state : _outboundMessages) {
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int delay = (int)(state.getNextSendTime() - now);
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// short circuit once we hit something ready to go
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if (delay <= 0)
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return delay;
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if (delay < rv)
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rv = delay;
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}
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@@ -1435,7 +1476,13 @@ class PeerState {
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return mtu - (PacketBuilder.MIN_DATA_PACKET_OVERHEAD + MIN_ACK_SIZE);
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}
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private boolean locked_shouldSend(OutboundMessageState state) {
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private enum ShouldSend { YES, NO, NO_BW };
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/**
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* Have 3 return values, because if allocateSendingBytes() returns false,
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* then allocateSend() can stop iterating
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*/
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private ShouldSend locked_shouldSend(OutboundMessageState state) {
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long now = _context.clock().now();
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if (state.getNextSendTime() <= now) {
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if (!state.isFragmented()) {
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@@ -1465,7 +1512,7 @@ class PeerState {
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} else if ( (max <= 0) || (THROTTLE_RESENDS) ) {
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//if (state.getMessage() != null)
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// state.getMessage().timestamp("choked, with another message retransmitting");
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return false;
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return ShouldSend.NO;
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} else {
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//if (state.getMessage() != null)
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// state.getMessage().timestamp("another message is retransmitting, but since we've already begun sending...");
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@@ -1491,7 +1538,7 @@ class PeerState {
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//if (peer.getSendWindowBytesRemaining() > 0)
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// _throttle.unchoke(peer.getRemotePeer());
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return true;
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return ShouldSend.YES;
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} else {
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_context.statManager().addRateData("udp.sendRejected", state.getPushCount(), state.getLifetime());
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//if (state.getMessage() != null)
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@@ -1510,15 +1557,16 @@ class PeerState {
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// state.getMessage().timestamp("choked, not enough available, wsize="
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// + getSendWindowBytes() + " available="
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// + getSendWindowBytesRemaining());
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return false;
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return ShouldSend.NO_BW;
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}
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} // nextTime <= now
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return false;
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return ShouldSend.NO;
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}
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/**
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* A full ACK was received.
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* TODO if messages awaiting ack were a HashSet this would be faster.
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*
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* @return true if the message was acked for the first time
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*/
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@@ -1531,6 +1579,11 @@ class PeerState {
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if (state.getMessageId() == messageId) {
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iter.remove();
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break;
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} else if (state.getPushCount() <= 0) {
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// _outboundMessages is ordered, so once we get to a msg that
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// hasn't been transmitted yet, we can stop
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state = null;
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break;
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} else {
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state = null;
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}
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@@ -1600,6 +1653,11 @@ class PeerState {
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_retransmitter = null;
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}
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break;
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} else if (state.getPushCount() <= 0) {
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// _outboundMessages is ordered, so once we get to a msg that
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// hasn't been transmitted yet, we can stop
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state = null;
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break;
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} else {
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state = null;
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}
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@@ -136,13 +136,10 @@ class UDPEndpoint {
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/**
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* Add the packet to the outobund queue to be sent ASAP (as allowed by
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* the bandwidth limiter)
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*
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* @return ZERO (used to be number of packets in the queue)
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* BLOCKING if queue is full.
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*/
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public int send(UDPPacket packet) {
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if (_sender == null)
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return 0;
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return _sender.add(packet);
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public void send(UDPPacket packet) {
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_sender.add(packet);
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}
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/**
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@@ -154,4 +151,12 @@ class UDPEndpoint {
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return null;
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return _receiver.receiveNext();
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}
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/**
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* Clear outbound queue, probably in preparation for sending destroy() to everybody.
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* @since 0.9.2
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*/
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public void clearOutbound() {
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_sender.clear();
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}
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}
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@@ -25,12 +25,17 @@ class UDPSender {
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private final Runner _runner;
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private static final int TYPE_POISON = 99999;
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//private static final int MAX_QUEUED = 4;
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private static final int MIN_QUEUE_SIZE = 64;
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private static final int MAX_QUEUE_SIZE = 384;
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public UDPSender(RouterContext ctx, DatagramSocket socket, String name) {
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_context = ctx;
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_log = ctx.logManager().getLog(UDPSender.class);
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_outboundQueue = new LinkedBlockingQueue();
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long maxMemory = Runtime.getRuntime().maxMemory();
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if (maxMemory == Long.MAX_VALUE)
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maxMemory = 96*1024*1024l;
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int qsize = (int) Math.max(MIN_QUEUE_SIZE, Math.min(MAX_QUEUE_SIZE, maxMemory / (1024*1024)));
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_outboundQueue = new LinkedBlockingQueue(qsize);
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_socket = socket;
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_runner = new Runner();
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_name = name;
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@@ -81,6 +86,14 @@ class UDPSender {
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_outboundQueue.clear();
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}
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/**
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* Clear outbound queue, probably in preparation for sending destroy() to everybody.
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* @since 0.9.2
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*/
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public void clear() {
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_outboundQueue.clear();
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}
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/*********
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public DatagramSocket updateListeningPort(DatagramSocket socket, int newPort) {
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return _runner.updateListeningPort(socket, newPort);
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@@ -93,10 +106,9 @@ class UDPSender {
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* available, if requested, otherwise it returns immediately
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*
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* @param blockTime how long to block IGNORED
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* @return ZERO (used to be number of packets in the queue)
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* @deprecated use add(packet)
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*/
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public int add(UDPPacket packet, int blockTime) {
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public void add(UDPPacket packet, int blockTime) {
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/********
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//long expiration = _context.clock().now() + blockTime;
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int remaining = -1;
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@@ -148,31 +160,32 @@ class UDPSender {
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_log.debug("Added the packet onto the queue with " + remaining + " remaining and a lifetime of " + lifetime);
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return remaining;
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********/
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return add(packet);
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add(packet);
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}
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private static final int MAX_HEAD_LIFETIME = 1000;
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private static final int MAX_HEAD_LIFETIME = 3*1000;
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/**
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* Put it on the queue
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* @return ZERO (used to be number of packets in the queue)
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* Put it on the queue.
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* BLOCKING if queue is full (backs up PacketPusher thread)
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*/
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public int add(UDPPacket packet) {
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if (packet == null || !_keepRunning) return 0;
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int size = 0;
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public void add(UDPPacket packet) {
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if (packet == null || !_keepRunning) return;
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int psz = packet.getPacket().getLength();
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if (psz > PeerState.LARGE_MTU) {
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_log.error("Dropping large UDP packet " + psz + " bytes: " + packet);
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return 0;
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return;
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}
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try {
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_outboundQueue.put(packet);
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} catch (InterruptedException ie) {
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return;
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}
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_outboundQueue.offer(packet);
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//size = _outboundQueue.size();
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//_context.statManager().addRateData("udp.sendQueueSize", size, lifetime);
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if (_log.shouldLog(Log.DEBUG)) {
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size = _outboundQueue.size();
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_log.debug("Added the packet onto the queue with " + size + " remaining and a lifetime of " + packet.getLifetime());
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_log.debug("Added the packet onto the queue with a lifetime of " + packet.getLifetime());
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}
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return size;
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}
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private class Runner implements Runnable {
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@@ -1119,17 +1119,17 @@ public class UDPTransport extends TransportImpl implements TimedWeightedPriority
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/**
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* This sends it directly out, bypassing OutboundMessageFragments
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* and the PacketPusher. The only queueing is for the bandwidth limiter.
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*
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* @return ZERO (used to be number of packets in the queue)
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* BLOCKING if OB queue is full.
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*/
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int send(UDPPacket packet) {
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void send(UDPPacket packet) {
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if (_log.shouldLog(Log.DEBUG))
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_log.debug("Sending packet " + packet);
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return _endpoint.send(packet);
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_endpoint.send(packet);
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}
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/**
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* Send a session destroy message, bypassing OMF and PacketPusher.
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* BLOCKING if OB queue is full.
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*
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* @since 0.8.9
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*/
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@@ -1145,10 +1145,12 @@ public class UDPTransport extends TransportImpl implements TimedWeightedPriority
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/**
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* Send a session destroy message to everybody
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* BLOCKING if OB queue is full.
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*
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* @since 0.8.9
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*/
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private void destroyAll() {
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_endpoint.clearOutbound();
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int howMany = _peersByIdent.size();
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if (_log.shouldLog(Log.WARN))
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_log.warn("Sending destroy to : " + howMany + " peers");
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||||
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