forked from I2P_Developers/i2p.i2p
2004-12-14 jrandom
* Reenable the probabalistic drop on the TCP queues to deal with good old
fashioned bandwidth limiting. However, by default the probability is
rigged to reserve 0% of the queue free - meaning we just aggressively
fail messages in the queue if we're transferring too slowly. That
reservation factor can be increased with 'tcp.queueFreeFactor=0.25'
(or whatever) and the drop code can be disabled with the parameter
'tcp.dropProbabalistically=false'.
* Still penalize a peer on tunnel failure, but don't immediately drop
their capacity to 0.
* More aggressively ACK duplicates
* Randomize the timestamper period
* Display the clock skew on the connection logs when a peer sends it.
* Allow the timestamper to fix skews of up to 10 minutes
* Logging
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@@ -124,7 +124,8 @@ public class Timestamper implements Runnable {
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alreadyBitched = true;
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}
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}
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try { Thread.sleep(_queryFrequency); } catch (InterruptedException ie) {}
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long sleepTime = _context.random().nextInt(_queryFrequency) + _queryFrequency;
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try { Thread.sleep(sleepTime); } catch (InterruptedException ie) {}
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}
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} catch (Throwable t) {
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_log.log(Log.CRIT, "Timestamper died!", t);
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@@ -42,8 +42,8 @@ public class Clock implements Timestamper.UpdateListener {
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/** if the clock is skewed by 3+ days, fuck 'em */
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public final static long MAX_OFFSET = 3 * 24 * 60 * 60 * 1000;
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/** after we've started up and shifted the clock, don't allow shifts of more than a minute */
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public final static long MAX_LIVE_OFFSET = 60 * 1000;
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/** after we've started up and shifted the clock, don't allow shifts of more than 10 minutes */
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public final static long MAX_LIVE_OFFSET = 10 * 60 * 1000;
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/** if the clock skewed changes by less than 1s, ignore the update (so we don't slide all over the place) */
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public final static long MIN_OFFSET_CHANGE = 10 * 1000;
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